![]() ![]() From the little pots/pans to weapons, and even the wind during some gusty days. Although I would have liked to see more variety, the sound effects shine in this game. Sound - 8/10: The sound is appropriate for the game's setting of medieval times. They do attempt to keep things moving with many quests and exploration, but if you're stuck, there's not much to push you forward to keep trying. Sometimes you may not get enough of Oblivion, and sometimes, you may not even touch the game for months at a time. But if you're not a hardcore RPG veteran, then you'll be discouraged for sure. You will occasionally run into some bumps along the road which could force you to get stronger from the optional quests. With such a large game, you're going to run into some pacing problems, which every large RPG game seems to have trouble in, and this game is no exception. They're merely just programed to do certain things at certain conditions, and are completely predictable. I'm going to go straight to the point with the AI. Luckily, there's a fast-forward walking system for fast transportation. I'm guessing it will take you at least 4 real life hours to walk around the entire land. Another thing you will notice is just how big the world is. This takes away some fun, but it adds this realistic tone into the game, and balances it nicely. This game has strict laws, so it may be considered a free-roaming RPG, but you can't go on a killing spree without encountering nearly invincible guards, and paying a harsh fine. See a little bowl on the desk? You can pick it up and put it in your inventory if you want, although it may be considered stealing. I'm not talking about graphics, but you can virtually pick up any object in the game. But what sets this RPG apart, is the amount of sheer detail in the environment. Following RPG tradition, this game requires some grinding and patience. You go through the game doing either the main-story quest, or doing the smaller side-quests in between. There is no way your character is going to look good, as it seems that these character models are cursed to be ugly. You start the game selecting your character's class (although you can master all the classes later on) and appearance/race (as in dark elf, human, etc). The controls are easy to pick up, but hard to master, as you'll have to quickly learn to hot-key items and spells, use magic, and get to know your environment, as well as yourself. You also use your L1 to block, corresponding to your respective hands in the game. ![]() You use R1 to swing your sword or use your main weapon, just like a First-Person Shooter using it to fire a gun. Gameplay - 9/10: Elder Scrolls IV: Oblivion is a single player first-person RPG. Not only do the individual objects look fantastic, they seem to blend in very well to the environment. The mouth syncing is very well done, save for a few occasional moments where the game glitches out. They don't cover up things or supposedly create an illusion of good visuals by putting gray and brown everywhere. Graphics - 8/10: For an early game for the 2 next-gen consoles and the PC, Oblivion is an eye appealing game. Effort is one thing, but does it directly relate to how fun it will be? In this case, it's a positive "yes". This is one of those "effort games" where it seems that the developers spent thousands of hours and tons of energy into making it. If you play this game for just one hour, then you will be amazed at the detail and complexity of the experience. There are just not enough games like Elder Scrolls IV: Oblivion these days.
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